Gris Game

Videogame - Concept Artist, Assets/BG Painter, Unity Scene Building

Nomada Studio, Devolver Digital

Role : 2D Artist

  • Reported to the Art Director

  • Concept Art for the different atmospheres of the game, including artistic and gampley ideas for design

  • Character design and some keys for animation

  • Asset Design and painting

  • Unity bulding scene regarding art

  • Clean up for animation and assistant for junior artists on this role

Concept art: Samples of concept art, environments and gameplay ideas I developed during the development of the game.



Character design: Different explorations of characters.


Final Art and Asset production: I did a lot of asset production during the game, here are some examples.


Lunch trailer


Key Frames for Animation

From the initial keyframe of the bird character provided by the Art Director, I did different explorations to achieve a fluidity look, and how the character could change its shape.

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