Gris Game
Videogame - Concept Artist, Assets/BG Painter, Unity Scene Building
Nomada Studio, Devolver Digital
Role : 2D Artist
Reported to the Art Director
Concept Art for the different atmospheres of the game, including artistic and gampley ideas for design
Character design and some keys for animation
Asset Design and painting
Unity bulding scene regarding art
Clean up for animation and assistant for junior artists on this role
Concept art: Samples of concept art, environments and gameplay ideas I developed during the development of the game.
Character design: Different explorations of characters.
Final Art and Asset production: I did a lot of asset production during the game, here are some examples.
Lunch trailer
Key Frames for Animation
From the initial keyframe of the bird character provided by the Art Director, I did different explorations to achieve a fluidity look, and how the character could change its shape.